UI/UX Designer

Product Design too, shhhh

Noa Pallister

EMPYREAL: UX REVIEW

Two week project to review visual consistancy and User Experience

This was an incredbily short and rewarding project, leveraging my UX skills and discernment to identify problem areas, quick wins, and help the team move forward themselves.

WITH A FEW MONTHS UNTIL RELEASE, THE TEAM KNEW THEY HAD CONSISTENCY ISSUES – THEY ALREADY KNEW THE SCOPE OF THE PROBLEMS WERE TOO GREAT TO COMPLETE FOR RELEASE.

Selection behaviour was inconsistent across menus, and didn’t maintain visual style
Examples of other wireframes based on the above principles
While I focused on a single screen to highlight broad issues, resulting in a bespoke redesign, I also delivered a small ‘crash course’ on the principles they could take away and apply to other screens themselves as it would not be possible to redesign every screen myself.
The HUD lacked visual guidance towards the action, and elements had inconsistent shape and style. Here, I offered levels of correction for consideration, as well as guidance on creating patterns.
Screens lacked consistent hierarchy, where related elements often failed to align with each other. The overall feeling of the menus were erratic, so I strove to create harmony with simple principles

THE TEAM AT SECRET MODE AND SILENT GAMES GAINED NOT SIMPLY FIXES FOR SPECIFIC ISSUES, BUT GUIDANCE THAT WOULD LAST THEM THROUGHOUT THE PROCESSES OF UNIFYING THEIR EXPERIENCE.