UI/UX Designer

Product Design too, shhhh

Noa Pallister

ARKANE : REDFALL

Created the in-game map using Illustrator from a series of projections taken in-engine.

One of my first projects while working at Atomhawk Advance. We were brought in to produce a set of maps and a series of icons. They came to us with a very clear idea of what needed to be made and a large part of the work involved following an internal style guide.

LUDUM DARE; WEED EM’ AND WEEP

52 Hour game jam – all visual assets created by me

Created in a team of three, this game focused on building a population to then harvest! All the visual assets were created myself including various map states. The core idea for the art was boardgames such as Carcassonne – playable [here]

MATCH THREE : ART TEST

CREATED ALL THE ARTWORK FOR THIS MATCH THREE ART TEST

All of this artwork was created in 3 days, including the initial bug theme! This was created to a brief. All art created in Illustrator and Photoshop.

METRIOD ICONS

Just for fun

Created in Photoshop – just a little something done for fun!